Garry's Mod

Garry's Mod

Halo Elite Skeleton & Animations
Viser 1–10 av 10 bidrag
Oppdatering: 24. nov. 2023 @ 18.59

Oppdatering: 24. nov. 2023 @ 18.56

Oppdatering: 24. nov. 2023 @ 18.04

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

Oppdatering: 20. nov. 2023 @ 5.03

woops

Oppdatering: 5. feb. 2022 @ 17.21

Oppdatering: 5. feb. 2022 @ 17.20

Oppdatering: 5. feb. 2022 @ 17.19

Oppdatering: 9. jan. 2022 @ 13.21

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

Oppdatering: 20. mai 2021 @ 19.20

Oppdatering: 20. mai 2021 @ 12.59

Initial addon creation.