Garry's Mod
Halo Elite Skeleton & Animations
Показване на 1 — 10 от 10 постъпления
Обновление: 24 ноем. 2023 в 18:59

Обновление: 24 ноем. 2023 в 18:56

Обновление: 24 ноем. 2023 в 18:04

- Fixed jank finger poses on a lot of animations
- Added proper unarmed walking animation via cleaned up HW1 animation
- Added a few new animations
- Added activity enums to a few animations for people to use on entities.

Обновление: 20 ноем. 2023 в 5:03

woops

Обновление: 5 февр. 2022 в 17:21

Обновление: 5 февр. 2022 в 17:20

Обновление: 5 февр. 2022 в 17:19

Обновление: 9 ян. 2022 в 13:21

Improvements, additions, and fixes/updates.
  • Updated the elite's head after giving it a proper texture which I created in Substance Painter.
  • Updated materials across all of my USP3 packs.
  • Added tons of podium & menu animations from Halo Online.
  • Added turning animations as the Draconic Base now has a system for playing these animations.
  • Converted most overlay animations to blendlayers, removing most instances of snappy animations.
  • Classic Trilogy: Redid specularity mask & exponent texture for the h2a armour.
  • Classic Trilogy: Added support for the newer functionalities of extended Draconic material systems.
  • Classic Trilogy: Fixed the c_arm bodygroups script so they will load the proper model for your
    undersuit setting.
  • Classic Trilogy: Compressed h2a textures (oops, guess I forgot to before)

Обновление: 20 май 2021 в 19:20

Обновление: 20 май 2021 в 12:59

Initial addon creation.