Garry's Mod
Black Mesa Experimental Entities (Machinery)
กำลังแสดง 21-30 จาก 229 รายการ
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อัปเดต: 5 มี.ค. 2023 @ 8: 36am

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

อัปเดต: 19 ก.พ. 2023 @ 7: 30am

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

อัปเดต: 19 ก.พ. 2023 @ 2: 01am

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

อัปเดต: 15 ม.ค. 2023 @ 3: 09am

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

อัปเดต: 8 ม.ค. 2023 @ 10: 00am

-Fixed LC teleporter issue

อัปเดต: 31 ธ.ค. 2022 @ 7: 49am

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

อัปเดต: 29 ธ.ค. 2022 @ 10: 30am

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

อัปเดต: 17 ธ.ค. 2022 @ 2: 46am

-Fixed something with the assassin boots

อัปเดต: 11 ธ.ค. 2022 @ 12: 24pm

-Most of wire related entities should now become wire base, if wiremod is found

อัปเดต: 9 ธ.ค. 2022 @ 11: 12am

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables