Garry's Mod
Black Mesa Experimental Entities (Machinery)
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Aggiornamento: 5 mar 2023, 8:36

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Aggiornamento: 19 feb 2023, 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Aggiornamento: 19 feb 2023, 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Aggiornamento: 15 gen 2023, 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Aggiornamento: 8 gen 2023, 10:00

-Fixed LC teleporter issue

Aggiornamento: 31 dic 2022, 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Aggiornamento: 29 dic 2022, 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Aggiornamento: 17 dic 2022, 2:46

-Fixed something with the assassin boots

Aggiornamento: 11 dic 2022, 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Aggiornamento: 9 dic 2022, 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables