Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Ergebnisse 21–30 von 229
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Update: 5. Mrz. 2023 um 8:36

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Update: 19. Feb. 2023 um 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Update: 19. Feb. 2023 um 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Update: 15. Jan. 2023 um 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Update: 8. Jan. 2023 um 10:00

-Fixed LC teleporter issue

Update: 31. Dez. 2022 um 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Update: 29. Dez. 2022 um 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Update: 17. Dez. 2022 um 2:46

-Fixed something with the assassin boots

Update: 11. Dez. 2022 um 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Update: 9. Dez. 2022 um 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables