Garry's Mod
Black Mesa Experimental Entities (Machinery)
Mostrando 21-30 de 229 aportaciones
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Actualización: 5 MAR 2023 a las 8:36 a. m.

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Actualización: 19 FEB 2023 a las 7:30 a. m.

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Actualización: 19 FEB 2023 a las 2:01 a. m.

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Actualización: 15 ENE 2023 a las 3:09 a. m.

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Actualización: 8 ENE 2023 a las 10:00 a. m.

-Fixed LC teleporter issue

Actualización: 31 DIC 2022 a las 7:49 a. m.

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Actualización: 29 DIC 2022 a las 10:30 a. m.

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Actualización: 17 DIC 2022 a las 2:46 a. m.

-Fixed something with the assassin boots

Actualización: 11 DIC 2022 a las 12:24 p. m.

-Most of wire related entities should now become wire base, if wiremod is found

Actualización: 9 DIC 2022 a las 11:12 a. m.

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables