Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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Uppdatering: 5 mar, 2023 @ 8:36

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Uppdatering: 19 feb, 2023 @ 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Uppdatering: 19 feb, 2023 @ 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Uppdatering: 15 jan, 2023 @ 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Uppdatering: 8 jan, 2023 @ 10:00

-Fixed LC teleporter issue

Uppdatering: 31 dec, 2022 @ 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Uppdatering: 29 dec, 2022 @ 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Uppdatering: 17 dec, 2022 @ 2:46

-Fixed something with the assassin boots

Uppdatering: 11 dec, 2022 @ 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Uppdatering: 9 dec, 2022 @ 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables