Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Viser 21–30 av 229 bidrag
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Oppdatering: 5. mars 2023 @ 8.36

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Oppdatering: 19. feb. 2023 @ 7.30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Oppdatering: 19. feb. 2023 @ 2.01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Oppdatering: 15. jan. 2023 @ 3.09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Oppdatering: 8. jan. 2023 @ 10.00

-Fixed LC teleporter issue

Oppdatering: 31. des. 2022 @ 7.49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Oppdatering: 29. des. 2022 @ 10.30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Oppdatering: 17. des. 2022 @ 2.46

-Fixed something with the assassin boots

Oppdatering: 11. des. 2022 @ 12.24

-Most of wire related entities should now become wire base, if wiremod is found

Oppdatering: 9. des. 2022 @ 11.12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables