Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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Update: 5 mrt 2023 om 8:36

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Update: 19 feb 2023 om 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Update: 19 feb 2023 om 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Update: 15 jan 2023 om 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Update: 8 jan 2023 om 10:00

-Fixed LC teleporter issue

Update: 31 dec 2022 om 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Update: 29 dec 2022 om 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Update: 17 dec 2022 om 2:46

-Fixed something with the assassin boots

Update: 11 dec 2022 om 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Update: 9 dec 2022 om 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables