RimWorld

RimWorld

FindAGunDamnIt! (Continued)
Showing 1-10 of 22 entries
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Update: 15 Aug @ 12:29pm

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Update: 2 Jul @ 11:16am

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 25 Sep, 2024 @ 11:48am

1.5.3 - Should no longer cause error when no weapons exist on the map

Update: 1 Jun, 2024 @ 12:11pm

1.5.2 - Should now ignore heavy weapons

Update: 12 Apr, 2024 @ 3:07am

1.5.1 - Added missing harmony requirement

Update: 21 Mar, 2024 @ 1:29pm

1.5.0 - Mod updated for 1.5 and passed autotests

Update: 2 Feb, 2024 @ 1:39pm

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Update: 31 Jan, 2024 @ 11:16am

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Update: 10 Oct, 2022 @ 9:37am

1.4.1 - Mod updated for 1.4 and passed autotests

Update: 28 Apr, 2022 @ 11:45am

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.