RimWorld
FindAGunDamnIt! (Continued)
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Обновление: 15 авг в 12:29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Обновление: 2 июл в 11:16

1.6.0 - Mod updated for 1.6 and passed autotests

Обновление: 25 сен. 2024 г. в 11:48

1.5.3 - Should no longer cause error when no weapons exist on the map

Обновление: 1 июн. 2024 г. в 12:11

1.5.2 - Should now ignore heavy weapons

Обновление: 12 апр. 2024 г. в 3:07

1.5.1 - Added missing harmony requirement

Обновление: 21 мар. 2024 г. в 13:29

1.5.0 - Mod updated for 1.5 and passed autotests

Обновление: 2 фев. 2024 г. в 13:39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Обновление: 31 янв. 2024 г. в 11:16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Обновление: 10 окт. 2022 г. в 9:37

1.4.1 - Mod updated for 1.4 and passed autotests

Обновление: 28 апр. 2022 г. в 11:45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.