RimWorld
FindAGunDamnIt! (Continued)
Se afișează 1-10 din 22 intrări
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Actualizare: 15 aug. @ 12:29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Actualizare: 2 iul. @ 11:16

1.6.0 - Mod updated for 1.6 and passed autotests

Actualizare: 25 sept. 2024 @ 11:48

1.5.3 - Should no longer cause error when no weapons exist on the map

Actualizare: 1 iun. 2024 @ 12:11

1.5.2 - Should now ignore heavy weapons

Actualizare: 12 apr. 2024 @ 3:07

1.5.1 - Added missing harmony requirement

Actualizare: 21 mart. 2024 @ 13:29

1.5.0 - Mod updated for 1.5 and passed autotests

Actualizare: 2 febr. 2024 @ 13:39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Actualizare: 31 ian. 2024 @ 11:16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Actualizare: 10 oct. 2022 @ 9:37

1.4.1 - Mod updated for 1.4 and passed autotests

Actualizare: 28 apr. 2022 @ 11:45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.