RimWorld
FindAGunDamnIt! (Continued)
Mostrando 1-10 de 22 aportaciones
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Actualización: 15 AGO a las 12:29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Actualización: 2 JUL a las 11:16

1.6.0 - Mod updated for 1.6 and passed autotests

Actualización: 25 SEP 2024 a las 11:48

1.5.3 - Should no longer cause error when no weapons exist on the map

Actualización: 1 JUN 2024 a las 12:11

1.5.2 - Should now ignore heavy weapons

Actualización: 12 ABR 2024 a las 3:07

1.5.1 - Added missing harmony requirement

Actualización: 21 MAR 2024 a las 13:29

1.5.0 - Mod updated for 1.5 and passed autotests

Actualización: 2 FEB 2024 a las 13:39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Actualización: 31 ENE 2024 a las 11:16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Actualización: 10 OCT 2022 a las 9:37

1.4.1 - Mod updated for 1.4 and passed autotests

Actualización: 28 ABR 2022 a las 11:45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.