RimWorld

RimWorld

FindAGunDamnIt! (Continued)
Näytetään 1–10 / 22
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Päivitys: 15.8. klo 12.29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Päivitys: 2.7. klo 11.16

1.6.0 - Mod updated for 1.6 and passed autotests

Päivitys: 25.9.2024 klo 11.48

1.5.3 - Should no longer cause error when no weapons exist on the map

Päivitys: 1.6.2024 klo 12.11

1.5.2 - Should now ignore heavy weapons

Päivitys: 12.4.2024 klo 3.07

1.5.1 - Added missing harmony requirement

Päivitys: 21.3.2024 klo 13.29

1.5.0 - Mod updated for 1.5 and passed autotests

Päivitys: 2.2.2024 klo 13.39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Päivitys: 31.1.2024 klo 11.16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Päivitys: 10.10.2022 klo 9.37

1.4.1 - Mod updated for 1.4 and passed autotests

Päivitys: 28.4.2022 klo 11.45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.