RimWorld
FindAGunDamnIt! (Continued)
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Aggiornamento: 15 ago, 12:29

1.6.1 - Should not be possible to autoequip biocoded weapons if not the owner

Aggiornamento: 2 lug, 11:16

1.6.0 - Mod updated for 1.6 and passed autotests

Aggiornamento: 25 set 2024, 11:48

1.5.3 - Should no longer cause error when no weapons exist on the map

Aggiornamento: 1 giu 2024, 12:11

1.5.2 - Should now ignore heavy weapons

Aggiornamento: 12 apr 2024, 3:07

1.5.1 - Added missing harmony requirement

Aggiornamento: 21 mar 2024, 13:29

1.5.0 - Mod updated for 1.5 and passed autotests

Aggiornamento: 2 feb 2024, 13:39

1.4.3 - All quest-pawns should now be considered temporary pawns
Added option to ignore weapon value when deciding on switching weapon
Pawns should no longer try to equip weapons already equipped by others
Used DeepL to update translations for ChineseSimplified, French, German

Aggiornamento: 31 gen 2024, 11:16

1.4.2 - Added setting to ignore temporary guests of the colony (quest lodgers)
Used DeepL to update translations for ChineseSimplified, French, German

Aggiornamento: 10 ott 2022, 9:37

1.4.1 - Mod updated for 1.4 and passed autotests

Aggiornamento: 28 apr 2022, 11:45

1.3.2 - Fixed the dropping of certain weapons. Seems it was the vanilla code that did it, added an override.