Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Viser 21–30 av 39 bidrag
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Oppdatering: 20. mai 2020 @ 6.12

fixed prisoner needs not being reset while they are at the traffic terminal

Oppdatering: 20. mai 2020 @ 0.05

implemented some code to completely unload stacks from trucks at cargo station

Oppdatering: 19. mai 2020 @ 12.00

fixed script error @ line 484 in CargoHelipad

Oppdatering: 19. mai 2020 @ 0.48

fixed script error @ line 1186 in CargoHelipad

Oppdatering: 17. mai 2020 @ 2.20

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Oppdatering: 15. mai 2020 @ 5.46

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Oppdatering: 12. mai 2020 @ 14.24

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Oppdatering: 12. mai 2020 @ 9.27

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Oppdatering: 12. mai 2020 @ 2.27

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Oppdatering: 11. mai 2020 @ 7.29

rewritten code for gantry crane to prevent getting stuck