Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Mostrando 21-30 de 39 aportaciones
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Actualización: 20 MAY 2020 a las 6:12 a. m.

fixed prisoner needs not being reset while they are at the traffic terminal

Actualización: 20 MAY 2020 a las 12:05 a. m.

implemented some code to completely unload stacks from trucks at cargo station

Actualización: 19 MAY 2020 a las 12:00 p. m.

fixed script error @ line 484 in CargoHelipad

Actualización: 19 MAY 2020 a las 12:48 a. m.

fixed script error @ line 1186 in CargoHelipad

Actualización: 17 MAY 2020 a las 2:20 a. m.

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Actualización: 15 MAY 2020 a las 5:46 a. m.

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Actualización: 12 MAY 2020 a las 2:24 p. m.

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Actualización: 12 MAY 2020 a las 9:27 a. m.

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Actualización: 12 MAY 2020 a las 2:27 a. m.

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Actualización: 11 MAY 2020 a las 7:29 a. m.

rewritten code for gantry crane to prevent getting stuck