Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
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Uppdatering: 20 maj, 2020 @ 6:12

fixed prisoner needs not being reset while they are at the traffic terminal

Uppdatering: 20 maj, 2020 @ 0:05

implemented some code to completely unload stacks from trucks at cargo station

Uppdatering: 19 maj, 2020 @ 12:00

fixed script error @ line 484 in CargoHelipad

Uppdatering: 19 maj, 2020 @ 0:48

fixed script error @ line 1186 in CargoHelipad

Uppdatering: 17 maj, 2020 @ 2:20

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Uppdatering: 15 maj, 2020 @ 5:46

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Uppdatering: 12 maj, 2020 @ 14:24

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Uppdatering: 12 maj, 2020 @ 9:27

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Uppdatering: 12 maj, 2020 @ 2:27

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Uppdatering: 11 maj, 2020 @ 7:29

rewritten code for gantry crane to prevent getting stuck