Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Affichage des entrées 21-30 sur 39
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Mis à jour le : 20 mai 2020 à 6h12

fixed prisoner needs not being reset while they are at the traffic terminal

Mis à jour le : 20 mai 2020 à 0h05

implemented some code to completely unload stacks from trucks at cargo station

Mis à jour le : 19 mai 2020 à 12h00

fixed script error @ line 484 in CargoHelipad

Mis à jour le : 19 mai 2020 à 0h48

fixed script error @ line 1186 in CargoHelipad

Mis à jour le : 17 mai 2020 à 2h20

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Mis à jour le : 15 mai 2020 à 5h46

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Mis à jour le : 12 mai 2020 à 14h24

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Mis à jour le : 12 mai 2020 à 9h27

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Mis à jour le : 12 mai 2020 à 2h27

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Mis à jour le : 11 mai 2020 à 7h29

rewritten code for gantry crane to prevent getting stuck