Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Wyświetlanie 21-30 z 39 pozycji
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Aktualizacja: 20 maja 2020 o godz. 6:12

fixed prisoner needs not being reset while they are at the traffic terminal

Aktualizacja: 20 maja 2020 o godz. 0:05

implemented some code to completely unload stacks from trucks at cargo station

Aktualizacja: 19 maja 2020 o godz. 12:00

fixed script error @ line 484 in CargoHelipad

Aktualizacja: 19 maja 2020 o godz. 0:48

fixed script error @ line 1186 in CargoHelipad

Aktualizacja: 17 maja 2020 o godz. 2:20

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

Aktualizacja: 15 maja 2020 o godz. 5:46

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

Aktualizacja: 12 maja 2020 o godz. 14:24

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

Aktualizacja: 12 maja 2020 o godz. 9:27

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

Aktualizacja: 12 maja 2020 o godz. 2:27

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

Aktualizacja: 11 maja 2020 o godz. 7:29

rewritten code for gantry crane to prevent getting stuck