Prison Architect
Advanced Roads 2.0 (bug bash release)
กำลังแสดง 21-30 จาก 39 รายการ
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อัปเดต: 20 พ.ค. 2020 @ 6: 12am

fixed prisoner needs not being reset while they are at the traffic terminal

อัปเดต: 20 พ.ค. 2020 @ 12: 05am

implemented some code to completely unload stacks from trucks at cargo station

อัปเดต: 19 พ.ค. 2020 @ 12: 00pm

fixed script error @ line 484 in CargoHelipad

อัปเดต: 19 พ.ค. 2020 @ 12: 48am

fixed script error @ line 1186 in CargoHelipad

อัปเดต: 17 พ.ค. 2020 @ 2: 20am

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

อัปเดต: 15 พ.ค. 2020 @ 5: 46am

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

อัปเดต: 12 พ.ค. 2020 @ 2: 24pm

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

อัปเดต: 12 พ.ค. 2020 @ 9: 27am

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

อัปเดต: 12 พ.ค. 2020 @ 2: 27am

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

อัปเดต: 11 พ.ค. 2020 @ 7: 29am

rewritten code for gantry crane to prevent getting stuck