Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
39件中 21-30 を表示
< 1  2  3  4 >
更新: 2020年5月20日 @ 6時12分

fixed prisoner needs not being reset while they are at the traffic terminal

更新: 2020年5月20日 @ 0時05分

implemented some code to completely unload stacks from trucks at cargo station

更新: 2020年5月19日 @ 12時00分

fixed script error @ line 484 in CargoHelipad

更新: 2020年5月19日 @ 0時48分

fixed script error @ line 1186 in CargoHelipad

更新: 2020年5月17日 @ 2時20分

fixed intake chinook keeps pushing prisoners through the chinook without unloading them

更新: 2020年5月15日 @ 5時46分

fixed trees not being removed automatically when placing cargo stations/terminal/helipads since the new game update.

更新: 2020年5月12日 @ 14時24分

fixed bug where truck tries to close not existing gate behind it when starting to process on a road where the first gate is after a cargo station, not before.

更新: 2020年5月12日 @ 9時27分

- When the Traffic Terminal is changed from AUTO to SUSPEND, arriving Deliveries / Intake Trucks and Chinooks now get deleted and spawn their cargo back to the terminal
- fixed bug where cargo trucks/chinooks would not zap Boxes back to terminal, only Stack would be teleported
- fixed missing code to reset tooltips of cargo stopsigns/helipads after cargo has been delivered

更新: 2020年5月12日 @ 2時27分

fixed trucks not finding vehicle in front/behind in specific cases
swapped tooltips on Engine Block and Truck Skin

更新: 2020年5月11日 @ 7時29分

rewritten code for gantry crane to prevent getting stuck