Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Mostrando 31-39 de 39 aportaciones
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Actualización: 11 MAY 2020 a las 4:00 a. m.

- fixed bug with RoadGate (Small) not putting its traffic light on the correct Road Post when 2 gates are adjacent on a double road
- fixed sprite orientation of RoadGate (Large) when opening/closing

Actualización: 10 MAY 2020 a las 7:16 a. m.

- updated some menu tooltips
- removed default Road Gate from the Doors menu since it gets replaced by Road Gate (Large) anyway
- removed Road Gate (Large) from the Doors menu, since it's using a spawner in the Staff menu
- updated manifest.txt

Actualización: 5 MAY 2020 a las 10:16 a. m.

- added limo garage
- adjusted grants

Actualización: 1 MAY 2020 a las 3:37 a. m.

- fixed numbers with queued stack not being updated when items got teleported away from traffic terminal
- truck drivers now start unloading quicker, no more waiting for activation job on the cargo control
- fixed traffic lights on large gates, you'll need to reset them by disable/enable traffic lights on existing large gates

Actualización: 1 MAY 2020 a las 1:43 a. m.

- fixed road posts of small gates not changing to correct sprite in some cases
- cargo trucks no longer stop at other stations than the ones they are heading for
- added room descriptions for cargo/intake/emergency in the menu
- floor materials are no longer teleportable to reduce the amount of empty trucks

Actualización: 30 ABR 2020 a las 9:44 a. m.

fixed GrandCheckerTerminal not going to Exports
fixed Traffic Termnal error during reading trooptruck skin when placing another terminal.

Actualización: 30 ABR 2020 a las 8:13 a. m.

fixed room requirements for Intake Area

Actualización: 30 ABR 2020 a las 4:16 a. m.

- fixed TroopTruck skin not applied when soldiers are called
- fixed bug when a different call-out type was brought to an emergency station after it unloaded a first call-out

Actualización: 30 ABR 2020 a las 2:14 a. m.

Initial test release