Garry's Mod
Unreal Tournament SWEPs
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Aggiornamento: 9 ott 2020, 13:05

- Added holstering anims
- Added "head bob" option
- Replaced DS-Digital font to bold one
- Some weapons are usable for NPCs
- Small fixes

Aggiornamento: 29 set 2020, 6:54

Fixed projectiles be able to touch triggers (lol)

Aggiornamento: 29 set 2020, 2:11

Ammo fallback system for awesome people who have 1000+ addons installed

Aggiornamento: 25 set 2020, 22:55

Clientside recoil in multiplayer

Aggiornamento: 25 set 2020, 7:02

- Implemented UT-like recoil
- Recoded some weapons and entities
- Fixed unexpected bugs on weapon drop
- Scaled up Rocket Launcher projectiles a bit

Aggiornamento: 5 lug 2016, 11:41

- Fixed an error with UDamage
- Made the frag counter on HUD blink when number changes
- Translocator improvements
- Improved Ripper and Minigun firing animations
- Small fixes

Aggiornamento: 6 feb 2016, 14:29

- Recoded Shock Rifle
- Improved Ripper projectiles
- Improved weapon bobbing
- Fixed a typo in Razor Blades entity name
- Removed CTF-LavaGiant (see description)

Aggiornamento: 5 lug 2015, 8:16

None Provided

Aggiornamento: 1 giu 2015, 15:01

- Added ut_jumpboots_maxjumps convar
- Added UDamage material for worldmodel
- Improvements

Aggiornamento: 9 apr 2015, 8:27

- Added weapon icons on HUD
- Added music for maps
- Reworked entities pickup code
- Improved Sniper Rifle zooming
- Renamed client convars
- Bugfixes