Garry's Mod
Unreal Tournament SWEPs
Mostrando 11-20 de 26 aportaciones
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Actualización: 9 OCT 2020 a las 13:05

- Added holstering anims
- Added "head bob" option
- Replaced DS-Digital font to bold one
- Some weapons are usable for NPCs
- Small fixes

Actualización: 29 SEP 2020 a las 6:54

Fixed projectiles be able to touch triggers (lol)

Actualización: 29 SEP 2020 a las 2:11

Ammo fallback system for awesome people who have 1000+ addons installed

Actualización: 25 SEP 2020 a las 22:55

Clientside recoil in multiplayer

Actualización: 25 SEP 2020 a las 7:02

- Implemented UT-like recoil
- Recoded some weapons and entities
- Fixed unexpected bugs on weapon drop
- Scaled up Rocket Launcher projectiles a bit

Actualización: 5 JUL 2016 a las 11:41

- Fixed an error with UDamage
- Made the frag counter on HUD blink when number changes
- Translocator improvements
- Improved Ripper and Minigun firing animations
- Small fixes

Actualización: 6 FEB 2016 a las 14:29

- Recoded Shock Rifle
- Improved Ripper projectiles
- Improved weapon bobbing
- Fixed a typo in Razor Blades entity name
- Removed CTF-LavaGiant (see description)

Actualización: 5 JUL 2015 a las 8:16

None Provided

Actualización: 1 JUN 2015 a las 15:01

- Added ut_jumpboots_maxjumps convar
- Added UDamage material for worldmodel
- Improvements

Actualización: 9 ABR 2015 a las 8:27

- Added weapon icons on HUD
- Added music for maps
- Reworked entities pickup code
- Improved Sniper Rifle zooming
- Renamed client convars
- Bugfixes