Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Showing 61-70 of 77 entries
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Update: 27 Oct, 2019 @ 3:57pm

Corrected some unique units modified in v15
Other minor adjustments

Update: 26 Oct, 2019 @ 6:28pm

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Update: 17 Oct, 2019 @ 12:45am

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Update: 14 Oct, 2019 @ 5:48am

corrected ironworks change in previous v13

Update: 14 Oct, 2019 @ 5:43am

corrected a typo, one new building

Update: 9 Oct, 2019 @ 3:32pm

small adjustments and additions

Update: 3 Oct, 2019 @ 12:44pm

New naval unit and national wonder and a few additional corrections and amendments

Update: 12 Sep, 2019 @ 2:22pm

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Update: 3 Sep, 2019 @ 2:37pm

increased research cost of a couple of new technologies

Update: 28 Apr, 2019 @ 4:06am

various minor corrections and modifications