Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Mostrando 31-40 de 77 aportaciones
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Actualización: 26 NOV 2020 a las 14:46

minor amendments eg ocean going naval strengths, renaissance era tech costs

Actualización: 14 OCT 2020 a las 2:31

minor adjustment

Actualización: 21 SEP 2020 a las 14:03

Additional unit - Ghost Ship
Minor tweaks

Actualización: 22 AGO 2020 a las 15:37

Archaeology introduced late game
minor amendments

Actualización: 30 JUL 2020 a las 9:36

Increased chance of culture victory by halving tourism influence levels (ie Influential at 50% tourism/culture ratio rather than 100%)
New Dry Garden building - less effective and more expensive than fresh water garden, but doesn't need fresh water
Other minor alterations

Actualización: 16 JUL 2020 a las 14:44

allow science victory with Philosopher's Stone and Elixir of Life replacing Apollo Program and Spaceship.
make cultural victory more possible.
other minor amendments.

Actualización: 2 JUL 2020 a las 8:47

minor amendments

Actualización: 1 JUN 2020 a las 14:06

decreased unit maintenance cost

Actualización: 4 MAY 2020 a las 15:17

minor rebalance of happiness and gold

Actualización: 23 ABR 2020 a las 17:35

various adjustments