Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
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Update: 26 nov 2020 om 14:46

minor amendments eg ocean going naval strengths, renaissance era tech costs

Update: 14 okt 2020 om 2:31

minor adjustment

Update: 21 sep 2020 om 14:03

Additional unit - Ghost Ship
Minor tweaks

Update: 22 aug 2020 om 15:37

Archaeology introduced late game
minor amendments

Update: 30 jul 2020 om 9:36

Increased chance of culture victory by halving tourism influence levels (ie Influential at 50% tourism/culture ratio rather than 100%)
New Dry Garden building - less effective and more expensive than fresh water garden, but doesn't need fresh water
Other minor alterations

Update: 16 jul 2020 om 14:44

allow science victory with Philosopher's Stone and Elixir of Life replacing Apollo Program and Spaceship.
make cultural victory more possible.
other minor amendments.

Update: 2 jul 2020 om 8:47

minor amendments

Update: 1 jun 2020 om 14:06

decreased unit maintenance cost

Update: 4 mei 2020 om 15:17

minor rebalance of happiness and gold

Update: 23 apr 2020 om 17:35

various adjustments