Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Visualizzazione di 51-60 elementi su 77
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Aggiornamento: 29 feb 2020, 2:41

Minor balancing and logical adjustments

Aggiornamento: 13 feb 2020, 16:52

Return free Palace at start of game, other minor changes

Aggiornamento: 18 gen 2020, 8:49

Minor adjustments, including reassigning Open Borders from Civil Service to Monarchy and a few Wonder technology prerequistes.

Aggiornamento: 3 gen 2020, 15:13

removed redundant theming bonus from museums
other corrections and amendments

Aggiornamento: 6 dic 2019, 18:51

World Congress changes; allow diplomatic victory voting and votes for city state allies at end game
Other minor changes including updating building freestarteras and world congress resolution prereq techs

Aggiornamento: 15 nov 2019, 16:04

Various policy and other adjustments

Aggiornamento: 9 nov 2019, 13:03

Allows great person purchasing with faith very late game via finishing policy branch (there is now a renaissance era at end game with functionality of base game industrial era)
Base combat bonuses vs barbarians are halved (though this does not appear on tooltip)
other minor corrections and adjustments

Aggiornamento: 30 ott 2019, 17:49

stopped some unique units being inappropriately faith purchased
rejigged some resource enhancing buildings preventing the same resource getting multiple bonuses from new buildings

Aggiornamento: 29 ott 2019, 18:31

Corrected Mercenary unit repair functionality, modified Recruit unit

Aggiornamento: 29 ott 2019, 8:15

New unique unit, more unique units and improvements modified to be playable in medieval timescale