Stellaris
Species Traits
Mostrando 11-20 de 59 aportaciones
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Actualización: 18 OCT 2022 a las 7:45

Actualización: 23 SEP 2022 a las 6:06

Update

-Update to 3.5.2

Actualización: 21 MAY 2022 a las 5:56

Update

-Update to 3.4.3

Actualización: 25 FEB 2022 a las 7:23

Update

-Update to 3.3.2

Actualización: 24 NOV 2021 a las 5:37

Update

-Update to 3.2.2

Actualización: 9 OCT 2021 a las 7:11

Update

-Update to 3.1.2

Actualización: 19 SEP 2021 a las 10:38

Update

-Balancing

>Plagued (Old)
Cost: 2
Pop growth +50%
Society research +20%
Happiness -10%
Trust cap -50
Trust growth -50%

>Plagued (New)
Cost: 3
Pop growth +50%
Society research +15%
Happiness -20%
Trust cap -50
Trust growth -50%

>Changelings (Old)
Cost: 1
Job production: +25%
Job upkeep: -10%
Crime: +20%
Diplomacy upkeep: +30%

>Changelings (New)
Cost: 3
Job production: +20%
Job upkeep: -20%
Crime: +50%
Diplomacy upkeep: +50%

Actualización: 14 SEP 2021 a las 8:56

Major FIX

-Thanking to the new 'Lem' patch, It is now possible to link up the traits not on the portraits but to the species subclass itself. (Humanoid, Reptilian, Molluscoid, etc.)

To simply put, there is now no need for the complex system that was hindering the compatibility of the mod for few years now.

Wish paradox had done it early on, but why not, better late then never.

Actualización: 14 SEP 2021 a las 8:09

Update

-Update to 3.1.1

Actualización: 21 MAY 2021 a las 9:25

Update

-Update to 3.0.3