Stellaris
Species Traits
Visualizzazione di 11-20 elementi su 59
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Aggiornamento: 18 ott 2022, 7:45

Aggiornamento: 23 set 2022, 6:06

Update

-Update to 3.5.2

Aggiornamento: 21 mag 2022, 5:56

Update

-Update to 3.4.3

Aggiornamento: 25 feb 2022, 7:23

Update

-Update to 3.3.2

Aggiornamento: 24 nov 2021, 5:37

Update

-Update to 3.2.2

Aggiornamento: 9 ott 2021, 7:11

Update

-Update to 3.1.2

Aggiornamento: 19 set 2021, 10:38

Update

-Balancing

>Plagued (Old)
Cost: 2
Pop growth +50%
Society research +20%
Happiness -10%
Trust cap -50
Trust growth -50%

>Plagued (New)
Cost: 3
Pop growth +50%
Society research +15%
Happiness -20%
Trust cap -50
Trust growth -50%

>Changelings (Old)
Cost: 1
Job production: +25%
Job upkeep: -10%
Crime: +20%
Diplomacy upkeep: +30%

>Changelings (New)
Cost: 3
Job production: +20%
Job upkeep: -20%
Crime: +50%
Diplomacy upkeep: +50%

Aggiornamento: 14 set 2021, 8:56

Major FIX

-Thanking to the new 'Lem' patch, It is now possible to link up the traits not on the portraits but to the species subclass itself. (Humanoid, Reptilian, Molluscoid, etc.)

To simply put, there is now no need for the complex system that was hindering the compatibility of the mod for few years now.

Wish paradox had done it early on, but why not, better late then never.

Aggiornamento: 14 set 2021, 8:09

Update

-Update to 3.1.1

Aggiornamento: 21 mag 2021, 9:25

Update

-Update to 3.0.3