Space Engineers

Space Engineers

Nanite Factory (2.1 DEV VERSION)
Hiển thị 131-140 trong 156 mục
< 1 ... 12  13  14  15  16 >
Cập nhật: 2 Thg10, 2018 @ 6:50pm

Completely removed the outdated and not-needed conveyor-inventory rebuild system. Replaced with a system that gathers inventories in parallel. Might not be working with subgrids, but I'll get to that.

Cập nhật: 2 Thg10, 2018 @ 2:31pm

Cập nhật: 2 Thg10, 2018 @ 2:29pm

Cập nhật: 2 Thg10, 2018 @ 9:18am

Created a better system for finding inventories for items when the factory is full. All inventory scanning is now done in parallel.

Cập nhật: 28 Thg09, 2018 @ 4:11pm

Cập nhật: 21 Thg09, 2018 @ 7:38am

Using a couple Try{}Catch{} to fix this:
[FATAL] Initializer: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at NaniteConstructionSystem.Entities.NaniteConstructionLogic.Init(MyObjectBuilder_EntityBase objectBuilder)

Cập nhật: 6 Thg09, 2018 @ 11:34am

Cập nhật: 3 Thg09, 2018 @ 2:46pm

Cập nhật: 2 Thg09, 2018 @ 6:04pm

Cập nhật: 31 Thg08, 2018 @ 1:38pm