Space Engineers

Space Engineers

Nanite Factory (2.1 DEV VERSION)
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Update: 2 okt 2018 om 18:50

Completely removed the outdated and not-needed conveyor-inventory rebuild system. Replaced with a system that gathers inventories in parallel. Might not be working with subgrids, but I'll get to that.

Update: 2 okt 2018 om 14:31

Update: 2 okt 2018 om 14:29

Update: 2 okt 2018 om 9:18

Created a better system for finding inventories for items when the factory is full. All inventory scanning is now done in parallel.

Update: 28 sep 2018 om 16:11

Update: 21 sep 2018 om 7:38

Using a couple Try{}Catch{} to fix this:
[FATAL] Initializer: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at NaniteConstructionSystem.Entities.NaniteConstructionLogic.Init(MyObjectBuilder_EntityBase objectBuilder)

Update: 6 sep 2018 om 11:34

Update: 3 sep 2018 om 14:46

Update: 2 sep 2018 om 18:04

Update: 31 aug 2018 om 13:38