Space Engineers

Space Engineers

Nanite Factory (2.1 DEV VERSION)
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Pembaruan: 2 Okt 2018 @ 6:50pm

Completely removed the outdated and not-needed conveyor-inventory rebuild system. Replaced with a system that gathers inventories in parallel. Might not be working with subgrids, but I'll get to that.

Pembaruan: 2 Okt 2018 @ 2:31pm

Pembaruan: 2 Okt 2018 @ 2:29pm

Pembaruan: 2 Okt 2018 @ 9:18am

Created a better system for finding inventories for items when the factory is full. All inventory scanning is now done in parallel.

Pembaruan: 28 Sep 2018 @ 4:11pm

Pembaruan: 21 Sep 2018 @ 7:38am

Using a couple Try{}Catch{} to fix this:
[FATAL] Initializer: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at NaniteConstructionSystem.Entities.NaniteConstructionLogic.Init(MyObjectBuilder_EntityBase objectBuilder)

Pembaruan: 6 Sep 2018 @ 11:34am

Pembaruan: 3 Sep 2018 @ 2:46pm

Pembaruan: 2 Sep 2018 @ 6:04pm

Pembaruan: 31 Agu 2018 @ 1:38pm