Space Engineers

Space Engineers

Nanite Factory (2.1 DEV VERSION)
Se afișează 131-140 din 156 intrări
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Actualizare: 2 oct. 2018 @ 18:50

Completely removed the outdated and not-needed conveyor-inventory rebuild system. Replaced with a system that gathers inventories in parallel. Might not be working with subgrids, but I'll get to that.

Actualizare: 2 oct. 2018 @ 14:31

Actualizare: 2 oct. 2018 @ 14:29

Actualizare: 2 oct. 2018 @ 9:18

Created a better system for finding inventories for items when the factory is full. All inventory scanning is now done in parallel.

Actualizare: 28 sept. 2018 @ 16:11

Actualizare: 21 sept. 2018 @ 7:38

Using a couple Try{}Catch{} to fix this:
[FATAL] Initializer: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at NaniteConstructionSystem.Entities.NaniteConstructionLogic.Init(MyObjectBuilder_EntityBase objectBuilder)

Actualizare: 6 sept. 2018 @ 11:34

Actualizare: 3 sept. 2018 @ 14:46

Actualizare: 2 sept. 2018 @ 18:04

Actualizare: 31 aug. 2018 @ 13:38