Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Viser 11–20 av 27 bidrag
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Oppdatering: 25. nov. 2017 @ 17.49

- Fixed bug where ships would not assign to faction

Oppdatering: 24. nov. 2017 @ 11.03

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Oppdatering: 16. okt. 2017 @ 10.52

- Fixed a crash caused by removing a planet while ingame

Oppdatering: 15. okt. 2017 @ 18.44

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Oppdatering: 8. okt. 2017 @ 6.18

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Oppdatering: 11. sep. 2017 @ 9.55

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Oppdatering: 5. sep. 2017 @ 9.33

Improvements to SubGrid detection and removal during despawn.

Oppdatering: 24. aug. 2017 @ 17.14

Oppdatering: 23. aug. 2017 @ 13.53

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Oppdatering: 23. aug. 2017 @ 13.44

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.