Space Engineers
[OBSOLETE] Planetary Cargo Ships
Показване на 11 — 20 от 27 постъпления
< 1  2  3 >
Обновление: 25 ноем. 2017 в 17:49

- Fixed bug where ships would not assign to faction

Обновление: 24 ноем. 2017 в 11:03

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Обновление: 16 окт. 2017 в 10:52

- Fixed a crash caused by removing a planet while ingame

Обновление: 15 окт. 2017 в 18:44

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Обновление: 8 окт. 2017 в 6:18

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Обновление: 11 септ. 2017 в 9:55

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Обновление: 5 септ. 2017 в 9:33

Improvements to SubGrid detection and removal during despawn.

Обновление: 24 авг. 2017 в 17:14

Обновление: 23 авг. 2017 в 13:53

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Обновление: 23 авг. 2017 в 13:44

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.