Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Mostrando 11-20 de 27 aportaciones
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Actualización: 25 NOV 2017 a las 5:49 p. m.

- Fixed bug where ships would not assign to faction

Actualización: 24 NOV 2017 a las 11:03 a. m.

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Actualización: 16 OCT 2017 a las 10:52 a. m.

- Fixed a crash caused by removing a planet while ingame

Actualización: 15 OCT 2017 a las 6:44 p. m.

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Actualización: 8 OCT 2017 a las 6:18 a. m.

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Actualización: 11 SEP 2017 a las 9:55 a. m.

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Actualización: 5 SEP 2017 a las 9:33 a. m.

Improvements to SubGrid detection and removal during despawn.

Actualización: 24 AGO 2017 a las 5:14 p. m.

Actualización: 23 AGO 2017 a las 1:53 p. m.

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Actualización: 23 AGO 2017 a las 1:44 p. m.

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.