Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
目前顯示第 11-20 項,共 27 項
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更新:2017 年 11 月 25 日 @ 下午 5:49

- Fixed bug where ships would not assign to faction

更新:2017 年 11 月 24 日 @ 上午 11:03

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

更新:2017 年 10 月 16 日 @ 上午 10:52

- Fixed a crash caused by removing a planet while ingame

更新:2017 年 10 月 15 日 @ 下午 6:44

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

更新:2017 年 10 月 8 日 @ 上午 6:18

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

更新:2017 年 9 月 11 日 @ 上午 9:55

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

更新:2017 年 9 月 5 日 @ 上午 9:33

Improvements to SubGrid detection and removal during despawn.

更新:2017 年 8 月 24 日 @ 下午 5:14

更新:2017 年 8 月 23 日 @ 下午 1:53

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

更新:2017 年 8 月 23 日 @ 下午 1:44

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.