Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Näytetään 11–20 / 27
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Päivitys: 25.11.2017 klo 17.49

- Fixed bug where ships would not assign to faction

Päivitys: 24.11.2017 klo 11.03

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Päivitys: 16.10.2017 klo 10.52

- Fixed a crash caused by removing a planet while ingame

Päivitys: 15.10.2017 klo 18.44

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Päivitys: 8.10.2017 klo 6.18

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Päivitys: 11.9.2017 klo 9.55

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Päivitys: 5.9.2017 klo 9.33

Improvements to SubGrid detection and removal during despawn.

Päivitys: 24.8.2017 klo 17.14

Päivitys: 23.8.2017 klo 13.53

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Päivitys: 23.8.2017 klo 13.44

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.