Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Viser 1–10 av 27 bidrag
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Oppdatering: 24. sep. 2018 @ 10.57

Added detection for Modular Encounters Spawner which disables this mod if found.

Oppdatering: 9. aug. 2018 @ 10.41

Oppdatering: 26. juli 2018 @ 12.38

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Oppdatering: 15. feb. 2018 @ 17.10

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Oppdatering: 15. feb. 2018 @ 15.56

Oppdatering: 20. jan. 2018 @ 17.46

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Oppdatering: 10. jan. 2018 @ 17.53

Oppdatering: 29. des. 2017 @ 9.47

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Oppdatering: 28. des. 2017 @ 15.26

Added a check to ensure that TryGetPlanetElevation completes successfully

Oppdatering: 13. des. 2017 @ 7.41

Block authorship (built-by) is removed from grids upon spawning.