Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Se afișează 11-20 din 27 intrări
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Actualizare: 25 nov. 2017 @ 17:49

- Fixed bug where ships would not assign to faction

Actualizare: 24 nov. 2017 @ 11:03

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Actualizare: 16 oct. 2017 @ 10:52

- Fixed a crash caused by removing a planet while ingame

Actualizare: 15 oct. 2017 @ 18:44

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Actualizare: 8 oct. 2017 @ 6:18

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Actualizare: 11 sept. 2017 @ 9:55

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Actualizare: 5 sept. 2017 @ 9:33

Improvements to SubGrid detection and removal during despawn.

Actualizare: 24 aug. 2017 @ 17:14

Actualizare: 23 aug. 2017 @ 13:53

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Actualizare: 23 aug. 2017 @ 13:44

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.