Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
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Actualización: 24 SEP 2018 a las 10:57 a. m.

Added detection for Modular Encounters Spawner which disables this mod if found.

Actualización: 9 AGO 2018 a las 10:41 a. m.

Actualización: 26 JUL 2018 a las 12:38 p. m.

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Actualización: 15 FEB 2018 a las 5:10 p. m.

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Actualización: 15 FEB 2018 a las 3:56 p. m.

Actualización: 20 ENE 2018 a las 5:46 p. m.

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Actualización: 10 ENE 2018 a las 5:53 p. m.

Actualización: 29 DIC 2017 a las 9:47 a. m.

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Actualización: 28 DIC 2017 a las 3:26 p. m.

Added a check to ensure that TryGetPlanetElevation completes successfully

Actualización: 13 DIC 2017 a las 7:41 a. m.

Block authorship (built-by) is removed from grids upon spawning.