Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
กำลังแสดง 1-10 จาก 27 รายการ
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อัปเดต: 26 ก.ค. 2021 @ 6: 32am

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

อัปเดต: 20 ก.พ. 2021 @ 11: 26pm

1. Made world age consistent between GS and standard/R&F maps.

อัปเดต: 27 ธ.ค. 2020 @ 12: 32pm

Minor bugfix for GS ice generation. No impact to (land) map.

อัปเดต: 24 ธ.ค. 2020 @ 2: 05am

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

อัปเดต: 14 มี.ค. 2018 @ 3: 33pm

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

อัปเดต: 19 ก.พ. 2018 @ 6: 11am

Fix reef gen. for R&F. More reef.

อัปเดต: 8 ก.พ. 2018 @ 4: 31am

Add support for R&F.

อัปเดต: 12 ม.ค. 2018 @ 8: 56pm

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

อัปเดต: 10 ม.ค. 2018 @ 4: 19pm

More central American rainforest. (More cowbell!)

อัปเดต: 10 ม.ค. 2018 @ 9: 40am

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.