Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
1-10 van 27 items weergegeven
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Update: 26 jul 2021 om 6:32

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Update: 20 feb 2021 om 23:26

1. Made world age consistent between GS and standard/R&F maps.

Update: 27 dec 2020 om 12:32

Minor bugfix for GS ice generation. No impact to (land) map.

Update: 24 dec 2020 om 2:05

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Update: 14 mrt 2018 om 15:33

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Update: 19 feb 2018 om 6:11

Fix reef gen. for R&F. More reef.

Update: 8 feb 2018 om 4:31

Add support for R&F.

Update: 12 jan 2018 om 20:56

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Update: 10 jan 2018 om 16:19

More central American rainforest. (More cowbell!)

Update: 10 jan 2018 om 9:40

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.