Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
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Aggiornamento: 26 lug 2021, 6:32

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Aggiornamento: 20 feb 2021, 23:26

1. Made world age consistent between GS and standard/R&F maps.

Aggiornamento: 27 dic 2020, 12:32

Minor bugfix for GS ice generation. No impact to (land) map.

Aggiornamento: 24 dic 2020, 2:05

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Aggiornamento: 14 mar 2018, 15:33

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Aggiornamento: 19 feb 2018, 6:11

Fix reef gen. for R&F. More reef.

Aggiornamento: 8 feb 2018, 4:31

Add support for R&F.

Aggiornamento: 12 gen 2018, 20:56

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Aggiornamento: 10 gen 2018, 16:19

More central American rainforest. (More cowbell!)

Aggiornamento: 10 gen 2018, 9:40

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.