Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Viser 1-10 af 27 forekomster
< 1  2  3 >
Opdatering: 26. juli 2021 kl. 6:32

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Opdatering: 20. feb. 2021 kl. 23:26

1. Made world age consistent between GS and standard/R&F maps.

Opdatering: 27. dec. 2020 kl. 12:32

Minor bugfix for GS ice generation. No impact to (land) map.

Opdatering: 24. dec. 2020 kl. 2:05

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Opdatering: 14. mar. 2018 kl. 15:33

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Opdatering: 19. feb. 2018 kl. 6:11

Fix reef gen. for R&F. More reef.

Opdatering: 8. feb. 2018 kl. 4:31

Add support for R&F.

Opdatering: 12. jan. 2018 kl. 20:56

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Opdatering: 10. jan. 2018 kl. 16:19

More central American rainforest. (More cowbell!)

Opdatering: 10. jan. 2018 kl. 9:40

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.