Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
Показані результати 1–10 із 27
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Оновлено: 26 лип. 2021 о 6:32

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Оновлено: 20 лют. 2021 о 23:26

1. Made world age consistent between GS and standard/R&F maps.

Оновлено: 27 груд. 2020 о 12:32

Minor bugfix for GS ice generation. No impact to (land) map.

Оновлено: 24 груд. 2020 о 2:05

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Оновлено: 14 берез. 2018 о 15:33

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Оновлено: 19 лют. 2018 о 6:11

Fix reef gen. for R&F. More reef.

Оновлено: 8 лют. 2018 о 4:31

Add support for R&F.

Оновлено: 12 січ. 2018 о 20:56

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Оновлено: 10 січ. 2018 о 16:19

More central American rainforest. (More cowbell!)

Оновлено: 10 січ. 2018 о 9:40

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.