Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
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Обновление: 26 июл. 2021 г. в 6:32

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Обновление: 20 фев. 2021 г. в 23:26

1. Made world age consistent between GS and standard/R&F maps.

Обновление: 27 дек. 2020 г. в 12:32

Minor bugfix for GS ice generation. No impact to (land) map.

Обновление: 24 дек. 2020 г. в 2:05

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Обновление: 14 мар. 2018 г. в 15:33

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Обновление: 19 фев. 2018 г. в 6:11

Fix reef gen. for R&F. More reef.

Обновление: 8 фев. 2018 г. в 4:31

Add support for R&F.

Обновление: 12 янв. 2018 г. в 20:56

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Обновление: 10 янв. 2018 г. в 16:19

More central American rainforest. (More cowbell!)

Обновление: 10 янв. 2018 г. в 9:40

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.