Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Showing 11-20 of 72 entries
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Update: 11 Aug @ 7:39am

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Update: 9 Aug @ 10:27am

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Update: 7 Aug @ 6:52am

Allow console commands to be called by dedicated server consoles.

Update: 7 Aug @ 5:50am

Fixed evac trampoline glitch.

Update: 7 Aug @ 4:32am

Various fixes, Patrons in special-thanks section, custom replacement for hl2 ammo-crates, tracking valid maps

Update: 6 Aug @ 6:03am

fix es. .

Update: 5 Aug @ 10:28am

Optimisation & fixes

Update: 5 Aug @ 3:15am

Updated evac physics model. Some attempted fixes.

Update: 4 Aug @ 10:08am

Fixed map thumbnails

Update: 4 Aug @ 3:02am

Evac displays clerks recruited, evac higher-pitched when all sweepers are present in multiplayer, EVAC now uses TRANSMIT_ALWAYS when charged (i.e. the Evac music should play even if you're far away from it now). Reduced liability threshold to 4. Taper off boss-HP scaling when it starts to get really high. Mission-gen loading screen. Minimum sweepers required to activate nuke. Antlions get cleaned up if stuck underground.